Blob Island
Blob Island is a JRPG on a time crunch!
You wake up in a scary dungeon, where a mysterious hooded figure has injected you with slime. You only get one hour to find a cure before you succumb to your deadly infection, and turn into a blob!
Credits:
Tetragraviton - Concept / Programming / Audio / Story /Some GUI
Rinsdoll - Nearly all graphics (Pixel art and HD art.) / Animations / Game Testing / Concept
Sneak around enemies, or fight them for experience. Find hidden secrets, treasures and lore about the island.
Equip armor and weapons to give you an edge on the dangerous blob infected creatures that are attacking. Equipment also comes with a unique dedicated skill to use in battle. Build your character!
And there is currently a bossfight in the game. If you beat him screenshot the win message! (Talk to him twice)
Controls-
WASD or Arrows - Move
Space or Z - Interact/Select/Advance Text
Esc, I or P - Inventory
Esc or X - Back
Updated | 2 days ago |
Published | 26 days ago |
Status | Released |
Platforms | HTML5 |
Release date | 26 days ago |
Authors | Tetragraviton, RinsDoll |
Genre | Role Playing, Adventure |
Made with | GameMaker, Clip Studio Paint, FL Studio |
Tags | Difficult, GameMaker, JRPG, Magic, Open World, Slime, Stealth, Turn-Based Combat |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Development log
- Update! Version 0.1.2!2 days ago
- Update! Version 0.1.1!4 days ago
- Post Jam Updates!10 days ago
Comments
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This is a fun game. Surprisingly large amount of content for just 2 weeks of work. I like the pacing of the fights, and the way you can avoid them or seek them out if you choose. The game rewards exploration with equipment and items, and requires a bit of planning to progress towards the end. A little on the difficult side for my personal tastes (I wasn't able to beat the game), but that's just me, and only after you've explored a bit so it's not unfair difficulty. The background music gets a little repetitive after a while, but I like that there's a different music for the fights. I like that the battle arena clock has different graphical elements for some of the fights, like the spider webs when you're fighting spiders and so on. The enemy designs are good, and there's a variety as you go through the game. The UI is very streamlined, though I think I may have preferred a more full-screen inventory screen. I wasn't sure if I needed to do anything to equip some of the items you pick up at first. Oh and the level up selector came up unexpectedly the first time and I accidentally chose my first upgrade randomly. Maybe a little 1-2 second timer after it appears to prevent accidental double-clicks? Overall, a fantastic entry.
I had so much fun exploring your game! Interesting concept using time as a limited resource but also gives you choices on how you want to use it.
How the hell did you make this in just 2 weeks? With the world building, different character/NPC/enemy designs, dialogues, animations, an inventory system, equipment, lots of interactions, a pretty large world and uhh... combat clock? That one got me so confused at the start, but that's pretty unique. xD
Btw head butt was my fav skill to use! I lost my first run but got pretty far on that second one (reached level 8 and I was very mighty and nimble but luck wasn't on my side and I missed all the head butts). Anyway, will def play more later! If I missed something then maybe being able to run and not just walk (since it is quite a big map and there is some back and forth walking). But hey, didn't run into any bugs and everything went pretty smooth.
Seriously though, I think this game deserves a looot more attention!
Thanks so much! I am glad you enjoyed it!
The artist, Rinsdoll worked hard on the animations and all the sprites haha.
I'm wondering what was confusing about the clock? :O
Chances are you missed some equipment that could help out early game, some of it is well hidden! We were considering a run, but it didn't make it into the demo. I want to further explore the possibilities of running for sure, it would have to be limited though since outrunning enemies would be too powerful. And also we are planning map redesigns in certain areas, and some sort of fast travel when the world gets bigger. But stay tuned, as we are continuing to work on the game!
I think I was full equipped! Like I had a head piece, a breast peace, boot piece, some weapon, mhh... and I think something else? But if you are unlucky and miss enough hits and the enemy crits a lot, not much you can do. I was against 2 of these uhh stag like enemies who had also quite a bit hpeach. Missed almost every hit with all the special attacks, would have been better of just doing the standard attack in the end as I believe it has a higher chance of hitting. Maybe being allowed to use portions in battle (like taking a potion instead of doing an attack) could help mitigate bad luck.
Anyway, it's awesome you plan to keep working on this! Might have to keep an eye on it then. And props to the artist, they really did an awesome job!