Blob Island is a JRPG on a time crunch!

You wake up in a scary dungeon, where a mysterious hooded figure has injected you with slime. You only get one hour to find a cure before you succumb to your deadly infection, and turn into a blob!

Credits:

 Tetragraviton - Concept / Programming / Audio / Story /Some GUI

Rinsdoll - Nearly all graphics (Pixel art and HD art.) / Animations / Game Testing / Concept


Sneak around enemies, or fight them for experience. Find hidden secrets, treasures and lore about the island.
Equip armor and weapons to give you an edge on the dangerous blob infected creatures that are attacking. Equipment also comes with a unique dedicated skill to use in battle. Build your character!

And there is currently a bossfight in the game. If you beat him screenshot the win message! (Talk to him twice)

Controls-
WASD or Arrows - Move
Space or Z - Interact/Select/Advance Text
Esc, I or P - Inventory
Esc or X - Back

Download

Download
Design Document (Not a download)
External

Comments

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I had so much fun exploring your game! Interesting concept using time as a limited resource but also gives you choices on how you want to use it.

How the hell did you make this in just 2 weeks? With the world building, different character/NPC/enemy designs, dialogues, animations, an inventory system, equipment, lots of interactions, a pretty large world and uhh... combat clock? That one got me so confused at the start, but that's pretty unique. xD

Btw head butt was my fav skill to use! I lost my first run but got pretty far on that second one (reached level 8 and I was very mighty and nimble but luck wasn't on my side and I missed all the head butts). Anyway, will def play more later! If I missed something then maybe being able to run and not just walk (since it is quite a big map and there is some back and forth walking). But hey, didn't run into any bugs and everything went pretty smooth.

Seriously though, I think this game deserves a looot more attention!

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Thanks so much! I am glad you enjoyed it! 

The artist, Rinsdoll worked hard on the animations and all the sprites haha.

I'm wondering what was confusing about the clock? :O

Chances are you missed some equipment that could help out early game, some of it is well hidden!  We were considering a run, but it didn't make it into the demo. I want to further explore the possibilities of running for sure, it would have to be limited though since outrunning enemies would be too powerful. And also we are planning map redesigns in certain areas, and some sort of fast travel when the world gets bigger. But stay tuned, as we are continuing to work on the game!

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I think I was full equipped! Like I had a head piece, a breast peace, boot piece, some weapon, mhh... and I think something else? But if you are unlucky and miss enough hits and the enemy crits a lot, not much you can do. I was against 2 of these uhh stag like enemies who had also quite a bit hpeach. Missed almost every hit with all the special attacks, would have been better of just doing the standard attack in the end as I believe it has a higher chance of hitting. Maybe being allowed to use portions in battle (like taking a potion instead of doing an attack) could help mitigate bad luck.

Anyway, it's awesome you plan to keep working on this! Might have to keep an eye on it then. And props to the artist, they really did an awesome job!