Temple of Occultation is a puzzle platformer submitted for the Pirate Software Game Jam 15.

CONTROLS:
Use Mouse to click and interact with start menu

Use BACKSPACE to restart the level if you get stuck.

Gameplay controls:

  • A/D - Move
  • W - Interact/Use waterskin
  • S - Pickup/Drop item
  • Space - Jump

Alternate controls:

  • Left/Right arrows - Move
  • Up arrow - Interact/Use waterskin
  • Down arrow - Pickup/Drop item
  • Z - Jump

Credits:

All programming, sprites, imagery. music, sound effects, level design, story elements (and the kitchen sink) are by me, Tetragraviton.

Known issues/bugs/weird things:

  • Wind softlock on sublevel 10. (Jumping into block while being pushed)
  • Unclear background blocks on sublevel 10.
  • Various difficult/janky jumps.
  • Text-wrapping issue on Hieroglyphic slates sometimes.
  • Janky water spot on sublevel 11.
  • Sublevel 6 skip.
  • When there are multiple door buttons, pressing them all doesn't open door? (Can somebody record this, I cannot replicate it?)


StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorTetragraviton
GenrePuzzle, Platformer
Made withGameMaker
Tagsalchemy, ancient, Dark, egyptian, GameMaker, Puzzle-Platformer, Shadows, technology, temple

Download

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Click download now to get access to the following files:

Game Design Document (It's just a Google Drive link)
External

Comments

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(+1)

Love the visuals, level design, sounds and music, and mechanics. Level 10 having a platform that isn't really a platform was frustrating, but the other levels were very fun. Great work

Thanks for playing, I watched the stream and saw you get frustrated, haha. I will definitely make some tweaks to a few things. I'm glad you liked it.

(+1)

Great mechanics and combination of them. Got to sublevel 11, activated both yellow plateforms but nothing happened, maybe I missed something.

Progression was very well done and that made the difficulty enjoyable.

Tablets to guide the player were a great touch. Handling of the character could be better but parachute felt good. Very nice entry overall!

(+1)

Really cool game, I enjoyed it greatly

(+1)

What a great idea and execution :)

I loved the style, and the inclusion of things like the denderra light! And the descriptions on the tablets were also super well done. The one about the fool missing opportunities was a great realisation moment!

The pacing was great, introducing the game mechanics one by one and then combining them.

This is one of my favourites of the jam!

I did get stuck in sublevel 10 though with the wind. It pushed me up against a brick while I was in the air and I couldn't get down and had to restart, so I would list the reset button being backspace in the controls in the main menu, cause I only figured it out by pressing a bunch of keys

Thanks for the feedback! Were any of the puzzles too hard/easy?

(+1)

Really nice work, beautiful art style, music and general SFX are simple in a wonderful way that highlight the theme. Great job and congrats on the Jam!

Thanks a lot! How was the difficulty?

(+1)

I didn't get it 100% finished but got to Level 8 or 9 and I had no issues particularly.  The different form being on a different map was perhaps conveyed a little less clearly than it could be but I have no real suggestion on how to fix it, and once I worked it out it was quite intuitive.